WORK EXPERIENCE
September 2022-NowVR Developer at Laerdal Medical Copenhagen
Making software helping save lives in VR. Developing with Unity.
March, 2022-September, 2022
On leave for six months, working on my own game
Started working on the Monogame/C# version of Penguin with a Pumpgun. Made music, graphics, game design and code as a full-time project.
2014-now
Software Developer at Laerdal Medical Copenhagen
Developing, maintaining and extending the Skills platform.
The Skills platform is a platform for learning to do CPR (cardiopulmonary resuscitation) by the help of an interactive application with a physical device that you perform CPR on.
- Around two years of developing, maintaining and designing the Skills platform with C++/Flash+ActionScript 3.0.
- Around 4 years of creating, extending and maintaining a Polymer 2.0-based platform that can run entirely in a browser. Tasks consists of writing unit tests, making UI follow designs, making the application accessible and updating the platform with new content/features.
- Around a year of working on the VSim platform, another tool for medical students written in Haxe. Tasks included unit testing, extending the UI and making components.
From Laerdal I have experience with working in teams, SCRUM, Git and JIRA. 2013-2014
Student job as IT Teacher at a center for people with disabilities.
Made some small Unity prototypes for the attendees of the class.
2012-2013Student job as Developer and Content creator at BASKEMUS / FLICKERLAB, Copenhagen.
Tasks ranged from game development in Unity/C# and some Obj-C iOS tasks. Did some layouting for two iOS projects.
2011-2012Student job as content creator and developer
Made WordPress sites (including some PHP for a currency widget among other things). Did a smaller iOS project as a showcase for a potential customer.
SKILLS:
Programming LanguagesC#
C/C++
ActionScript3
Haxe
ES6/Javascript
LUA
PHP
Danish – mother tongue
English – fluent
SOFTWARE / FRAMEWORKS
Unity
Visual Studio/Visual Studio Code
Flash
Photoshop
3D Studio Max
Blender
Git
React
GIMP
MonoGame
PICO-8
EDUCATION:
2011-2014
Cand. IT, Media Technology and Games (Technology Track), ITU Copenhagen.
Some courses I’ve followed:
- Game Engines (C++)
- Game Design (Unity / C# and prototyping)
- Game Development (Unity / C#)
- Procedural Content Generation (Java / Unity / C#)
- 3D Game Art (3DSMax course)
- Modern AI for Games (Java)
- Thesis (Unity / C#)
2008-2011
Bsc. IT, Medialogy, Aalborg University, Copenhagen.
Some courses I’ve followed:
- Human Computer Interaction (HCI)
- Maths for Games and Interactive Applications
- Multimedia Programming (Flash / ActionScript)
- Aesthetics and Design
- Image Processing
- A/V
- C++
- OOP
- Computer Graphics Programming (OpenGL)
- Visual Perception
- Animation Techniques
Other Projects
See the PROJECTS Menu for my spare time, Medialogy and Game Technology projects.